As the Internet expected, today the updated version of the classic Quake. Here is a list of its features:
Two expansion from the studio Machinegames, Creators of the latter Wolfenstein, – Dimency of the Past (appeared in 2016) and Dimency of the Machine (novelty).
Reprint Quake Available on the following platforms:
On the PlayStation 5 and Xbox Series, the shooter is still operating in reverse compatibility mode. Improved versions for new consoles will appear later.
August 19, 2021 eight games for Sega Master System, which will be launched in Lost Judgment
August 19, 2021 Announcement Call of Duty: Vanguard – about the Second World War and with the Eastern Front. Release – November 5
Quake
The best comments
He wrote that he understood?
Wet fantasies about Reloing Quake from Machinegames in the spirit of the Wolfenstein restart from Machinegames, with emphasis on the plot and production, and even with modern shooting, and remain wet fantasies. Well, thank you anyway, it was nice to dream about this a couple of days.
In accordance with all of the https://yaybingocasino.uk/login/ above improvements, the official Rusik was also brought. : D
I was waiting for Remaster Kvaki 2 with DLS
Honestly, I couldn’t wait for the best. Bethesda handsome. ID handsome. Machinegames handsome. Everything is once, I went to go through a new addition and cut in the matchmaking match.
I only recently asked the original on the nightmare, as well as expansion. And then they brought a publication with achievements and other buns. Pass again, Bruh.
Why does it "sound too good to happen in our time". Duma returned, after which the new single kveyik is more than real.
Shard ports usually make enthusiasts, and here everything is officially.
In the updated version, the music was just returned.
It was worth noting, by the way, for the owners of the original in the Steam and launcher Betzda (Lord), the reprint is available as a free update. Even those who at one time took this very original for free in the launcher of the gazebo (Lord twice) did not seem to be deprived)
Bad that? Fine!
It sounds too good to happen in our time)
But in general, yes, and in heart I hoped for something like that.
There, PC from True’s Trutreising in Quake 2 is on, and you want it on consoles, where the number of special blocks for it is less than 2060? Not in theory, they can put it with stable 60 FPS in 1080r, going to some tricks, but for this the game will have to be sore not weakly (given that Quake 2 RTX was made by order of Nvidia).
Well, Quake 2 with RTX on the console why not release it?
Yes, what doom ethernal did not burn like that.
I’ll break your brain, but the consoles do not have RTX blocks at all. None of pliz nonsense there is the difference in the graphone with a PC 10% and with a magnifying glass
Productivity is also important, just Nvidia put the blocks on separate RT blocks, but no one forbids to re-account on standard CU blocks, the only problem is that because of this, power is cut for other needs of T.e. For the rest of the schedule or performance, less resources remains.
The box seems to have, but the infa is old and I’m not sure about it. And so if you did not know the absence of Raytracing processing by the absence of RT blocks, conventional CU blocks are engaged in, and their use on consoles will be clear that.To. They must process the remaining graphics of the game and are not highly specialized specifically under RT.
From compromises there, as far as the absence of a tesselia, volume wool and the lack of RT reflections on some surfaces read, but there was a clarification that there were no versions in the PC. They also clearly wrote at the end that “two years ago they would tell me that on the consoles there will be a project with a full RT lighting with 60FPS, I would not believe”. And why comparison is from 2060 if PS5 and SEX are level 2080? You need to understand that in these games and without RTX a large number of resources go to graphics processing, Quake 2 frees resources. It is still interesting why compromises are bad? That metro what doom ethernal difference between a PC version and console must be found almost with a magnifier.


