Eidos montreal I preferred to get rid of the system of accumulation of experience points, for example, for reprisal with the guards in the future Thief, And all due to negative reviews from the fan community. In addition, the developers did not want to limit the gamers in how exactly they can go through the game.
You will be surprised how often the https://virgingames-casino.uk/games/ creators of the new History of Garrett actually look at the forum and listen to what they think about their product in the “real” world, says the leading designer level Daniel Windfeld Schmidt (Daniel Windfeld Schmidt). Any criticism of users is extremely valuable for Eidos montreal, After all, it is she who helps the studio to achieve a better result.
Game director Nick Cantin (Nic Cantin) says that, according to developers, experience in experience in Thief They had to reflect the player’s progress, but almost immediately it became clear that it was they who limit the thieves’ desires of gamers. But the main goal of any robber is primarily prey. Garrett is already the coolest and most experienced master of thieves’ business, which means that it is necessary to move in a different direction and focus on the lutus, they realized developers, talking with the community.
According to Cantin, Users will be able to spend gold in order to purchase items for the development of their character, for example, tools for more inconspicuous or, conversely, more aggressive passing of missions. By the way, you still have the opportunity to complete Thief, without killing a single person or without even spending a single coin. Although, of course, this task will not be out of simple.


